In 2003, when I wrote my first OpenGL tutorial on this site I knew it quite well.
There isn't a "quick" start with OpenGL. After 14 years I am still learning OpenGL myself. The learning curve is steep but it's worth pursuing and results can be amazing.
Why would you want to contact me?
Hmm, there are a few reasons I can think of.
1. General Inquiry. If you have question about my OpenGL Gems book, submit an OpenGL tutorial request, make a content suggestions, or a correction to existing tutorials, you can contact me by using this form.
2. Become a Guest Tutorial Writer. Submit your own tutorials to help this site grow and receive a share of donations I receive or additional rewards (to be discussed, based on the level of your contribution.)
3. Submit a Donation. If you'd like to make a donation or wish to support tutorials on this site, your support is appreciated. This site has expenses, such as hosting fees and sheer amount of time it takes to write a pretty decent quality tutorial.